Feb/23 - Current
Designing and developing Mixed Reality driving simulation app for the Meta Quest devices supporting custom hardware inputs for steering wheel and pedals.
- Support of working pipeline using git, GitLab, GitHub and Meta Quest Store.
- Mentoring internship students with engineering practices and design principles.
- Assisted to conferences related to VR and transportation industry.
Unity, Meta Quest SDK, custom hardware.
Sep/21 - Jan/22
Main developer of XR applications using Unity and SparkAR Studio:
- Design and prototyping Virtual Reality educational application in Unity that can be controlled and monitored using its mobile companion app also developed in Unity by myself.
- ArchVIz VR interactive galleries.
- Instagram filters and effects.
Unity, SparkAR, Oculus Integration, ARFoundation, XCode, App Store.
Junior Front-end Engineer
Apr/21 - Aug/21
Feature implementation, maintenance and testing of front-end side of in-house applications. Support to other teams with script automation of Google Workspace products and data processing.
Jun/18 - Oct/19
- Leaded Unity development of RA Infinitum and Claro RA (AR apps):
- Increased rating in stores by improving user experience and quality overall.
- Enhanced content quality and speeded up creation processes by 4.
- Refactored and optimized application components.
- Replaced Vuforia by MAXST SDK for cloud target recognition.
- Released around a dozen Facebook camera effects. li>
Unity, C#, Spark AR, JS, ARKit, MAXST AR SDK, Github
Aug/16 - Apr/18
Unreal Engine, Unity, C#, GearVR, HTML/CSS/JS, three.js, Node.js, Electron
Nov/15 - May/16
- Developed several interactive applications in Unity using non-conventional peripherals as cameras, large touch screens, photo printers, projectors and Kinect.
- Programmed custom hardware.
Unity, C#, Python, TouchDesigner, Unreal Engine, Arduino, Raspberry PI, HTML5/JS, three.js
Junior Unity Developer
Jan/13 - Jun/14
- Developed real-time architectural visualization of real estate and museums.
- Programmed several AR prototypes and demos.
- Improved graphics quality and user experience in several applications.
- Implemented better and realistic materials and illumination in Unity scenes, including programming custom shaders.
Unity, UnityScript, C#, Vuforia, ShaderLab, GLSL, Oculus SDK
2009 - 2014
Emphasis in Computer Graphics and Natural Language Processing
From July 2018 to July 2020