Sep/21 - Jan/22
Lead developer of AR and VR applications using Unity. Creator of SparkAR Studio effects.
Unity, SparkAR, Oculus Integration, ARFoundation.
Junior Front-end Developer
Apr/21 - Aug/21
Maintenance, feature implementation and testing of front-end side of in-house applications. Support to other teams with script automation of Google Workspace products.
Jun/18 - Oct/19
- Leaded Unity development of RA Infinitum and Claro RA (AR apps):
- Increased rating in stores by improving user experience and quality overall.
- Enhanced content quality and speeded up creation processes by 4.
- Refactored and optimized application components.
- Replaced Vuforia by MAXST SDK for cloud target recognition.
- Released around a dozen Facebook camera effects. li>
Unity, C#, Spark AR, JS, ARKit, MAXST AR SDK, Github
Aug/16 - Apr/18
Unreal Engine, Unity, C#, GearVR, HTML/CSS/JS, three.js, Node.js, Electron
Nov/15 - May/16
- Developed several interactive applications in Unity using non-conventional peripherals as cameras, large touch screens, photo printers, projectors and Kinect.
- Programmed custom hardware.
Unity, C#, Python, TouchDesigner, Unreal Engine, Arduino, Raspberry PI, HTML5/JS, three.js
Junior Unity Developer
Jan/13 - Jun/14
- Developed real-time architectural visualization of real estate and museums.
- Programmed several AR prototypes and demos.
- Improved graphics quality and user experience in several applications.
- Implemented better and realistic materials and illumination in Unity scenes, including programming custom shaders.
Unity, UnityScript, C#, Vuforia, ShaderLab, GLSL, Oculus SDK
2009 - 2014
Emphasis in Computer Graphics and Natural Language Processing
From July 2018 to July 2020